Here are some of the projects that I have worked on. Feel free to check them out!
This is a project playing/training a Deep Learning RL agent on Super Mario World on the SNES. For more details click the link for the github page.
HERETook a little over 6 months to complete. Watch the video if you are curious how the engine works. And click the "Source Code" if you want to see the source code.
Or you can just click "Executable" to download the .exe to play the game without the hassle :)
Source Code ExecutableThis is probably the most extensive public project yet.
Although not complete, I managed to make a decent prototype of a game engine that is written purely in C++ with the raylib function library.
It has it's own custom scripting language where you can make different characters and make events and much much more.
I plan on making an updated sample game and a video some day!
Click the "Source Code" if you want to see the source code.
Source CodeCurrently working on a massive MOBA project in Unreal Engine 5 so stay tuned!